With all the ingredients of a bigger, better and bolder sequel, God of War: Ragnarok builds upon and finesses so much of what made 2018's reboot so good in the first place.
Given that it was my entry point into the God of War series, I remember really liking 2018's reboot, but not being totally swept up in it – to me, it felt an awful lot like every other Sony first-party title at the time, with Norse mythology serving as the setting, instead of Feudal Japan, the far-flung future or a mystical pirate island.
Ragnarok still has all that Sony first-part title stuff – but it's propulsive and gripping in a way that I thought 2018 God of War wasn't, splashy and full of spectacle right from the get-go. What surprised me about Ragnarok is the storytelling; how brisk the pacing is, how you're just carried off and the action rarely relents for hours at a time. Characters come and go from story, weaving in and out, and immediately the scope feels infinitely bigger.
And the best part, rarely an hour passes without something big happening or changing, whether that's a big story setpiece or visiting a new setting. Each night I'd play for an hour or two, and every time it felt like I'd unlocked something new or was exploring an entirely new playground.
A big part of that comes down to the story structure, as Kratos and Atreus visit all of the Nine Realms, sometimes several times – so one minute we're in the wintery woodlands of Midgard, the next we're exploring the arid sands of Alfheim or the lush jungles of Vanaheim or the molten rocks of Muspelheim.
Each realm rendered in exquisite detail and in luscious colours, of course – none of them feel like an afterthought or like anything less than a living, breathing part of this world, with lore and loot lurking round every turn.
The plot moves so quickly and the world changes beneath your feet so often, that the hours just melt away playing Ragnarok – it's been a long, long time since I've looked up at the time and yelped in surprise at how late it is.
I was gripped, from start to finish here – even some of the slower, character-driven chapters (there's one early one where Atreus visits an ally in the Ironwood forest that dragged) is loaded with important story details that pays off in spades later on.
Somehow, Santa Monica Studios have threaded the needle perfectly – crafting a sprawling Norse epic that feels both expansive and intimate. Bigger and bolder but never leaving behind the complex, layered father-son dynamic that made the first game so effective. There's a lot of musing on things like fate and destiny here, as well as a killer twist just as you're about to launch into the third act – one that I didn't see coming from a mile away.
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